Why buy a $30 DS game, when you can buy 30 games for the same price?
However, we’re now seeing yet another race all the way to the bottom: free. Even as the PC space is largely adopting a free-to-play, microtransaction-driven business model, the shift is similarly occurring in the mobile market. Recent F2P hits have started a run of similar titles, with some paid apps adopting a free-to-play option.
Do you prefer free games supported by optional purchases, or apps where you pay up front?